![]() Basically, there are many applications to design websites from scratch, but Adobe Muse stands first on the priority of web designers because of its site planning and page setting up along the master page, and layouting is very easy and user-friendly. Don`t believe if one tells you websites are done in minutes – it is not.Adobe Muse is an application that web designers like to create a website without you needing to learn how to code Adobe Creative Suite creates this. Of course watching Dani Beaumonts screencasts take a while, starting from the beginning helps, though but makes one clear that responsive design isn´t really easy at all. I used both, both have advantages and disadvantages, depends on, what you want and need. The other solution – use adaptive design – you have one version for desktop-tablet-mobile each. One more …: Text boxes increase their height, as soon as they get smaller in width, of course – how else should all the text get handledĪnd one more: Responsive just means that all elements/the whole pages look great on all devices no matter if they are 320 or 330 or 402 or 739 px wide Option 3: don´t use any breakpoint at all except your max width and minimum width – elements scale proportionally in width and height Option 2: use fluid width breakpoints – elements can scale proportionally in width but don`t change their height (text is handled different!) Option 1: use fixed width breakpoints – stay in between the blue thin guides from the next breakpoint – have the most control over the elements Not knowing, if this answers your question, there´s a file attached.īreakpoints are used in case all elements do not fit anymore into the canvas. With the huge variety of internet-connected devices available today, media queries are a vital tool for building websites and apps that are robust enough to work on whatever hardware your users have.Īs for breakpoints, these are a Muse term, that whilst used by web developers has a different meaning than in web development, (you will have to ask a Muse user). screen), specific characteristics (such as the width of the browser viewport, or environment (such as ambient light conditions). Media queries are useful when you want to apply CSS styles depending on a device's general type (such as print vs. ![]() In code we have layout features such as css flexbox, css grid layouts, css tables to control how a layout flows, all of which have no equivalent in Muse. Media-querys, are not so easy to describe, unless you are into code, and I have described as a web developer not a muse designer. ![]() We also at the same time adjust the various elements of a page, so that the display how we want them, by inserting relevant css within the relevant media-query. We do this by the use of media-queries, and set these when the page layout starts to break, both going smaller or bigger than the designers/developers browser viewport. With the advent of the iPhone a method was required that enabled the developer to produce one page that adjusted in size for all screen sizes, be they 2inch to 80inch wide, (don't forget we now have about 3-5% of web users using smart tv's, or game consoles connected to a tv). Now to the curve-ball, which is responsive design. In practice though it was necessary to specify a minimum and a maximum width for the web page, to stop the page shrinking or expanding in width unacceptably. This meant that your visitor in theory did not have a horizontal scroll bar. To try and limit the possibility of horizontal scrolling, the idea of a fluid design became popular, so instead of a fixed size % values where used, (the % being of the users browser window). Should it be smaller, then your browser will have an horizontal scroll-bar, meaning that your site visitor may have to scroll in order to read/see what is on the page. Should it be larger then you will have 'white space' to the left/right/both-sides of your web page. This meant we had to develop ways and term to describe them.įixed width is easy to understand, in that one sets the size of the web page to a fixed size, say 1000 pixels, and it will be that size no matter what your monitors/browser window is. The first thing to remember was that back then monitor sizes started to increase dramatically in screen size, (yes that was from 15inch to greater than 18inch). These are all term taked from web design/development, with the first 2 dating from the days of IE5/6, (about 1999/2000) and refer to how one would decide to use the available browser window. Your reply, is to tell them to watch over 50 videos? And you're supposed to be taken seriously, as someone who is supposed to be helpful? So, if someone asks the following, where do I get details (what are they, what are their relationships,
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